![]() ![]() The episode ends with a discussion on a possible conflict between "cosmists" and "Terence," likely to be the most significant conflict of the 21st century, which could result in "Giga death." They also share some upcoming podcasts and details about the membership for the Cryptid Warfare podcast. They also talk about the importance of being prepared for a possible rapture and the value of memorizing and meditating on Scripture. The speaker shares their thoughts on focusing on spreading the truth about Jesus and growing disciples instead of material possessions and political debates. They discuss the concept of computational theology and the potential flaws in integrating Bible and AI. ![]() If you want to get in on some creative multiplayer anachronisms early, Total War: Arena's website is live with early beta details.On this episode of Cryptid Warfare, Zook and Drewski are joined by guests Derek and Sharon Gilbert. Little will be off-limits if you want to pay in time instead of cash. The name of Creative Assembly's money-making game is acceleration: if you want Alexander and his well-oiled men to level faster, you can pay up. "Fundamentally the vast majority of content is available to players for free as long as you earn it," Russell said. This is where Total War: Arena will make its money. Commanders like Scipio Africanus or Alexander the Great will level up and gain unique abilities, and their soldiers can be traded out or equipped with new items. Russell said Arena will launch with a few maps tightly designed to make sure matches never become "a great big mosh group in the middle."Įvery match will contribute to units' persistent progression. When each player has three units, he or she can still benefit from thoughtful unit composition and flanking-and the battlefield doesn't turn into a featureless slurry of friendly and hostile soldiers. ![]()
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